Makerspaces are THE Buzzword across the landscape- and really, they can be anything WE want them to be, from free-form creation areas enabling tweens and teens to let their artistic talents fly to high tech areas with the latest gadgets and gizmos. It’s what we have the time, talent, inclination, and support from our administration, community, and teens to make them be.
At the Texas Library Association Annual Conference next week, there are a number of sessions touching on the subject of makerspaces, including a pre-conference tech-camp and ticketed hands-on session, as well as three sessions on how to ignite the makerspace within your own walls.
Collaborating, Creating, Learning: Makerspaces @ School
2:00 – 3:50 pm
Makerspaces are all the rage. Find out how several school librarians implemented Makerspaces across grade levels and how you can use the concept to encourage creative thinking, collaboration, innovation, STEAM skills, and student-led learning. Includes hands-on playtime!
Veronica Barajas, Jones Middle School; Lisa Hettler, Cody Elementary; and Connie M. Lippenholz, Brandeis High School, Northside ISD.
The Maker Spot: Igniting Community Creativity
3:00 – 3:50 pm
See how 4,800 square feet of space has been designed to become an agile and versatile Makerspace that can change at any time with no fixed walls to interfere with creativity. The Maker Spot NRH comprises partnerships with makers, school districts, and 13 different libraries sharing a common vision.
Cecilia Barham, Administration; Christine Evans, Marketing; Todd Humble, Library Services; and Michael Spagnuolo, Circulation, North Richland Hills Library.
Mobile Maker: Taking Maker Programs on the Road
9:00 – 9:50 am
What if you didn’t need a dedicated library area for Maker programs? This panel reveals ways to make 3D printing, technology, and craft programs mobile. Receive great ideas to implement a model of your own and practical tips for building helpful partnerships – all on a small budget!
Grace Lillevig, e-Branch, Harris County Public Library; Natalie McAdams, Freeport Branch, and Cindy A.Yell, Lake Jackson Branch Library, Brazoria County Library System.
Play to Learn: Board Games in the Library
Curriculum-aligned board games allow a library to provide an additional format to support student learning. Using game play examples, participants will identify successful elements that promote learning through play.
Christopher Harris, Genesee Valley Educational Partnership